Spencer McKeown
Spencer McKeown
3D Artist
Sisters, Oregon, United States

Versatile 3D Artist with hands-on experience sculpting, modeling, and texturing optimized assets for games. Proficient in ZBrush, Maya, and Substance Painter, with a strong understanding of PBR workflows, clean topology, and in-engine implementation. Comfortable adapting to custom pipelines and version control systems, and known for delivering polished assets in fast, feedback-driven production environments. Constantly evolving as an artist through ongoing learning, iteration, and collaboration.

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Skills

3D ModelingDigital SculptingHard Surface ModelingUV MappingGame DevelopmentTexture BakingPerforceOrganic SculptingGitImplementation

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Illustrator
Illustrator
Unity
Unity
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