Versatile 3D Artist with hands-on experience sculpting, modeling, and texturing optimized assets for games. Proficient in ZBrush, Maya, and Substance Painter, with a strong understanding of PBR workflows, clean topology, and in-engine implementation. Comfortable adapting to custom pipelines and version control systems, and known for delivering polished assets in fast, feedback-driven production environments. Constantly evolving as an artist through ongoing learning, iteration, and collaboration.